# Roblox Corporation – Consensus ‘buy’ rating and 3.6% Upside Potential

- Link: https://www.directorstalkinterviews.com/roblox-corporation-consensus-buy-rating-and-3.6-upside-potential/4121133002
- Published: 2023-11-16T14:40:41+00:00
- Author: Charlotte Edwards

**Roblox Corporation** which can be found using ticker (RBLX) now have 26 analysts
in total covering the stock. The consensus rating is pointing to ‘buy’. The range
between the high target price and low target price is between $54.00 and $21.00 
calculating the average target price we see $40.66. Given that the stocks previous
close was at $39.24 and the analysts are correct then there would likely be a percentage
uptick in value of 3.6%. Also worth taking note is the 50 day moving average now
sits at $30.94 and the 200 day moving average is $36.78. The company has a market
capitalization of 24.80B. The stock price for the company is currently $39.76 USD

 The potential market cap would be $25,697,226,636 based on the market consensus.

The company is not paying dividends at this time.

Other points of data to note are a P/E ratio of -, revenue per share of $4.31 and
a -13.89% return on assets.

Roblox Corporation is a technology company. The Company operates a human co-experience
platform or Roblox Platform, where users interact with each other to explore and
develop, user-generated and 3D experiences. The Company operates the Roblox Platform
as live services that allow users to play and socialize with others for free. Its
platform is powered by user-generated content that draws inspiration from gaming,
entertainment, social media and even toys. Upon signing up for Roblox, a user personalizes
their Roblox identity, or avatar. Users are then free to immerse themselves in experiences
on Roblox and can acquire experience-specific enhancements or avatar items in the
Company’s avatar marketplace using the virtual currency (Robux). Any user can be
a developer or creator on the Company’s platform using Roblox’s studio of software
tools. Users can purchase Robux, as one-time purchases or through monthly subscriptions
through mobile payments, credit cards, or prepaid cards.

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